GENERAL INFORMATIONS

 

Melita insula is a mature role play Second Life community consisting of one homestead simulator. The playground is the island of Malta somewhere between the end of the 1st century BC and the beginning of the 1st century AD. That is, around the year 1, in the days of the early Roman Empire.

 

Here you will find Greeks, Romans, Roman citizens of various ethnic origin, all trying to seek fortune, glory or just trying to make a living, which doesn't always seem to be that easy to accomplish... Apart from pleasant socializations in the city, at camps, in the tavernas and baths, and all sorts of entertainments and pleasures, you can hence expect battles, raids, combat/capture, trading, slavery and much more. All in a consensual setting.

 

The role play on Melita has a historical background. We are looking for historical accuracy, within reasonable limits. We strongly encourage people who have an interest in ancient history and civilizations to share it with their fellow players. But Melita is not an academic gathering. It's primary intent is quality, intelligent entertainment and fun. So for those who are not that much into history, a basic background and common sense role play skills are more than enough.

 

Separate posts on General Rules, Role Play Groups and Combat/Capture Rules are to be found in this section. Please read them before playing in the sim!

 

 

 

HOW TO PLAY

 

When you first arrive on the island, please restrain your interaction to OOC and IM, until you become a member of the Melita group. Walk around, observe, try to get the feeling of the island. Wear the observer tag, please.

 

Join the group "Melita insula" at the entrance. You will receive your group label named "Colonus Melitae". Wearing that tag allows you to explore the sims in RP and in character. However, be aware, as soon as you enter in RP you are bound to the sim rules and not following them will always be a reason to be asked to leave or banned. Hence make sure you have read and understood the rules before entering.

 

Wearing the Colonus Melitae tag will allow you to develop your own character, explore the RP of the sim and find an appropriate subgroup to enter. The main subgroups will be listed and explained in this section of the blog.

 

1. Read the rules and follow them. Ignoring them will never be an excuse for eventual mistakes.

 

2. Click the "Join Melita insula group" - group inviter, then "Infos & rules" notecard giver and follow instructions. The group inviter is found at the main TP point in the main port, near the tavern and lighthouse.

 

3. Get the GM meter (Gorean Meter) and HUD from the GM meter dispenser, and wear them (GM meter found at the main TP point in the main port). Please add your RP name and occupation/characteristics in the meter. Examples: Fausta - Roman trader, Nikephorus - Greek mercenary, and so forth. To change meter name type in open chat: /12 meter label

 

Melita Insula and Gor: Melita insula is a realistic environment with a real historical background. Melita insula is not a Gorean comunity. It does not follow the Gorean ideology or customs. It only uses the Gorean meter (GM) for role play, combat and capture purposes.

 

4 . Enter the sim and start enjoying your roleplay.

 

Moderators and Admins For all issues in role play, or if you are interested in knowing more about Melita insula and the RP here please contact Arachne Demonia, Arkham Spad, Woka Flow or Liuba Lutrova. Their decision is final over any issues on Melita insula sim.

 

 

YOUR ROLEPLAY CHARACTER

 

The Second Life profile is the first place that most experienced roleplayers look at for information about your character. Your profile should contain information that tells the people that might be roleplaying with you how to deal with your character; what to expect, what you like and often things to avoid. Many experienced players will ignore you if there is nothing in your profile.

 

Conversely you should read the profiles of the people you want to RP with... They often tell a story, or give you clues about what is acceptable and what is not.. Most of the players have clearly stated their limits in their profile, also check the "picks" tab as many people have additional details in those picks.. often details that apply specifically to one roleplay area (i.e. a picks entry for 'Melita Insula' a separate entry for 'Pirates' and an entry for "Gladiators")

 

Also take note of the 'My Notes" tab... this tab can be used for private notes about someone you have met.. a way to jog your memory about details regarding someone.. these are private notes and only you can see the comments on the "My Notes" tab.

 

 

HISTORY

 

Around 700 BC, the Ancient Greeks settled on Malta, which they called Melite (the name comes from the Greek word "meli" - "honey", possibly due to Malta's unique production of honey; an endemic species of bee lives on the island, giving it the popular nickname the "land of honey"). A century later, Phoenician traders, who used the islands as a stop on their trade routes, joined the natives on the island. The Romans also made use of this trading post, designating it (and the island) by the name of Melita.

 

After the fall of Phoenicia, in 400 BC the area came under the control of Carthage, a former Phoenician colony. During this time the people on Malta mainly cultivated olives and carobs, and produced textiles.

 

During the First Punic War of 218 BC, tensions led the Maltese people to rebel against Carthage and turn control of their garrison over to the Roman Republic consul Sempronius. Malta remained loyal to Rome during the Second Punic War and the Romans rewarded it with the title Foederata Civitas, a designation that meant it was exempt from paying tribute or the rule of Roman law, although at this time it fell within the jurisdiction of Sicilia province.

 

In 117 AD, the Maltese Islands were a thriving part of the Roman Empire, being promoted to the status of Municipium under Hadrian. During 60 AD, in the north of the island at Saint Paul's Bay, Saint Paul the Apostle was shipwrecked on the shores. Tradition holds he stayed in Malta for three months, introducing Christianity and performing various miracles. This is documented in the Bible in the Acts of the Apostles.

 

When the Roman Empire split into Eastern and Western divisions in the 4th century, Malta fell under the control of the Greek speaking Byzantine Empire. Malta was under Byzantine rule for four centuries. During this period, Germanic tribes, including the Goths and Vandals, briefly took control of the islands before the Byzantines launched a counter attack and retook Malta.

 

 

BACKGROUND STORY & SETTING

 

Times were hard for the Greek colonists of Africa Proconsularis. They had tried to withstand the great drought that summer, but eventually the threat of starvation forced them from their lands and in search of a new home. It was not long before they charted a course for the island of Melita.

 

There they found the ancient Greek colony in ruins, inhabited by only a few old people, who seemed to believe that they were living on the island of Atlantis. Additionally, there was a small Roman garrison on the island, but the soldiers appeared more concerned with occasional pirate raids than anything else.

 

The weary colonists, washed up on these new shores, set about repairing and renovating the colony in expectation of a new wave of settlers. They begin their new lives on this seemingly calm and pleasant isle, but what does the future have in store for them? Will they be able to restore the colony to its former glories? To rebuild not only the temples and the houses, but also the old trade routes and influence? Though they strive to bring peace and prosperity to their new home, the fates may have something else planned for them...

 

 

THE GOREAN METER

 

Combat Meters are often looked at as tools for combat. And people who are not into the usage of weapons in SL often dislike them. Advanced Combat Meters offer a wide range of further options. Which is often not discussed. In Melita Insula we use the GM or Gorean Meter (and no, we are not Gor).

 

The GM has its origin in Gorean Roleplay Sims. SInce it is easy to setup and offers some Roleplay options, it was spread out also to Non-Gorean Sims. To avoid confusion, the Non-Gorean Sims can now use also the GM. It is exactly the same like "Gorean Meter", but the name will now no longer have the simowners explain "we are not Gor". We will cover the general setup and also some options, the GM offers.

 

 

GOREAN METER HELP

 

In order to enhance role playing in Melita Insula we are employing the GM Meter. All members and guests will be required to wear the GM Meter in order to role play in Malita Insula.

 

Please note that Melita Insula is not a Gorean sim. The meter, as we have already said, is going to be used to enhance your experience while visiting Melita Insula.

 

There is a GM dispenser located at the sim's landing point that, when clicked on, will dispense a free GM Meter to you. You will also have the opportunity to obtain a free dagger and a free shield. Please make use of the dispenser before you actually enter Melita.

 

The GM Meter is used to monitor health and defense percentages for your Avatar. As health and defense percentages decrease, so does your Avatars ability to function properly. When the percentages become extremely low, your Avatar ceases to function normally and thus you are susceptible to capture. Please note, that Melita Insula RP does not allow the death of anyone. You will only experience damage to the point of incapacity. Your incapacity will correct itself over a short period of time. However, unfortunately, you will probably find yourself tied up and captured by that time. So guess what? You will remain incapacitated. Only now you will, more than likely, be tied up and completely at the mercy of your captor.

 

There are various ways you can suffer damage. The first is by just falling or drawing. The second way is as the result of combat with another. You could be shot with an arrow, you might be slashed with a sword or stabbed with a dagger.

 

There are two basic parts to the GM Meter. They are the HUD which will normally attach to the center top of your screen. Then there is the actual attachment which will be worn by your Avatar.

 

Upon capture you will, as we have already mentioned already, find yourself tied up after you are captured. The ropes can be cut off by your captor or by someone else. You may even try to escape by trying to cut the ropes. However, just a warning, escape attempts are usually dealt with harshly. An important thing to remember is that you do not, under any circumstances, want to reset your GM Meter in order to facilitate an escape. This is considered cheating and it will lead to a warning and possible ejection and banning from the sim for repeat offenders.

 

Once the HUD and the attachment are installed, you can click on the HUD. Doing so will give you a menu with various options. The first place you want to go is to "Setup". There you will want to select "Gender" and set your appropriate gender.

 

Going back to the main menu, you will also see keys for "Back" "Reset" "Arena" "AFK" and "OOC". Most of these keys are self explanatory. "Back", is selected if you are "AFK" (away from keyboard) or "OOC" (out of character) and will indicate that you are IC (in character). "Reset" is the one you want to stay away from and was explained earlier. "Arena" is a specific mode that can be selected when you want to "practice" using the GM Meter (more on that in a moment).

 

One other thing you will want to do is to set the meter label (the label that will appear over your Avatars head). To do this, in open chat, type: /12 meter label [some label] Example: /12 meter label vb.

 

The last option on the main menu is "Coins". When you first install the GM Meter you will be given a few coins as well. You may ask why? Well in our case, you can, if you are good enough, try to steal (pick pocket) coins from others. If you are not good enough and you get caught, oh well...

 

That is about all there is for the basics. You will be able to practice using your GM Meter in an OOC Arena. Please note, when you are in this practice area, you want to set your GM Meter to Arena (the default setting is combat). Setting it to Arena precludes the same type of damage you would experience in combat. In other words you will see your health and defense percentages will fall but you will not be incapacitated in the same way when they fall low enough for capture. It is the setting used for practice. Also, in the Arena resetting your meter is OK. It is the only time it is ok. Make sure that when you leave the Arena you set your meter back to combat mode.

 

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